EjectSee it live

Tape 01/ 2025

Ivress

A cinematic 3D website that turned ten separate AI-generated story frames into one continuous world.

  • FWA of the Month
  • FWA of the Day
  • Awwwards Site of the Day
  • CSSDA Website of the Day
  • 6.6M views on X
Ivress project screen
Role/
Art direction, concept development and motion direction
Scope/
Interactive website, world-building, transitions and 3D prototyping
Tools/
Blender, Figma
Studio/
Utsubo, 2025

Challenge

The source images had strong individual moments, but no world between them. The job was to connect ten frames into one journey with consistent scale, atmosphere and visual logic.

My contribution

I set the visual direction, developed the environments and moodboard, designed the transitions, and built the first 3D scene used to establish composition and scale for production.

Key design decision

Interaction was used as emphasis, not as a constant mechanic. We kept one focused interaction for the war sequence, where participation actually added to the story.

Ivress scenes, world details and release coverageWe’ve made a new website. It took a long time… but it’s finally finished. For now, we’ve decided to call it our ‘brand site.’ We’ll link our corporate site and the group’s recruitment site to it. The website expresses the world of the IVRESS Group, so I hope as many people as possible will see it.

The source material, interaction and direction behind the experience.

  1. Story frames

    Ten separate source images translated into one continuous world.
  2. #/ 02Source/ Awwwards

    Awwwards design rating

    Design score awarded to the IVRESS brand experience.
  3. #/ 03Source/ FWA

    FWA points

    FWA score for the IVRESS brand experience.
Ivress visual references and environment moodboard

Monumental scale

Large forms, deep negative space and isolated light make the environments feel larger than what is visible on screen.

From frame to world

The original images set the story beats. I expanded them into a wider vocabulary of arches, silhouettes, suspended structures and distant light.

One visual anchor

However dense a scene became, it kept one immediately readable focal point.

Open signal/Direct contact
Channel/ OpenTape 01

Let’s talk about the work.

Want to discuss Ivress or a related challenge? Send me a note.

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